Towards an Integration of 360-degree Video in Higher Education

Activity: Talk or presentationScience to science


Today video is being used in different facets supporting the e-learning experience. With a resurging interest and reduced barriers of entry to experience virtual and augmented reality applications, 360-degree video technology is becoming relevant as an option to produce and consume content for VR/AR applications. 360-degree video offers new features, which can prove useful in teaching & learning scenarios with a need for self directed control of view direction, immersion and a feeling of presence. Current adoptions of 360-degree videos are integrated manually for specialized activity-oriented learning scenarios. However, in order to adopt 360-degree video on a larger scale, a sufficient technical integration is required and knowledge of application scenarios needs to be communicated. To approach this challenge, workflow steps are analyzed, challenges are identified and scenarios are described in the context of creating 360-degree video content for higher education. We identify open gaps, which need to be addressed in order to integrate 360-degree video technology in an automated video processing tool chain.
Period10 Sept 201813 Sept 2018
Event title2nd Workshop VR/AR-Learning, 16th e-Learning Conference of the German Computer Society (DeLFI 2018)
Event typeUnkonwn
Degree of RecognitionInternational

Austrian Classification of Fields of Science and Technology (ÖFOS)

  • 102015 Information systems
  • 102026 Virtual reality
  • 102022 Software development
  • 102
  • 502050 Business informatics
  • 202002 Audiovisual media