@inproceedings{fc6dc46e68ba4e3a87ce1b0f00f93fe9,
title = "Heavy Medal - The Consequences of Introducing Symbolic Awards on Contribution Behavior in Online Communities",
abstract = "Online communities, like Wikipedia and Stack Overflow, have made a vast repository of knowledge available as a public good. However, they suffer from under-contribution in terms of quantity and quality. To tackle this issue, online communities have increasingly been relying on gamification, the use of game elements in non-game settings, to incentivize their members. The consequences of introducing such features on members{\textquoteright} behavior have remained elusive—partly due to the lack of controlled experiments. Herein, we take advantage of a natural experiment in which a technical online community introduced gamified rewards, which are awarded contingent on performance thresholds—termed performance contingent symbolic awards. Employing a difference-in-differences design using a comparable online community as a control group, we find that the introduction of performance contingent symbolic awards has a negative impact on the contribution behavior overall and that experienced members reduce their contribution quantity while inexperienced members reduce their contribution quality.",
keywords = "online community, gamification, symbolic awards, user behavior, natural experiment",
author = "Alexander Staub and Tom Grad and Christopher Lettl",
year = "2022",
month = nov,
day = "4",
language = "English",
isbn = "978-1-7336325-9-1",
series = "Proceedings of the International Conference on Information Systems (ICIS)",
booktitle = "Digitization for the Next Generation",
publisher = "AIS Association for Information Systems",
}