SE-Games 2020: 1st International Workshop on Games for Software Engineering Education and Training

Thorsten Händler, Gustaf Neumann

Publication: Chapter in book/Conference proceedingContribution to conference proceedings

Abstract

This workshop summary refers to the 1st International Workshop on Games for Software Engineering Education and Training (SE-Games 2020), co-located with the 32nd IEEE International Conference on Software Engineering Education & Training (CSEE&T 2020). SE-Games aims to serve as a platform for researchers and practitioners, who share the goal to improve the methods of teaching and training software engineering by designing and applying game-based environments such as serious games, game-based learning and gamification.
Original languageEnglish
Title of host publicationProc. of the 32nd IEEE International Conference on Software Engineering Education &Training (CSEE&T 2020)
Editors IEEE
Place of PublicationMunich, Germany
PublisherIEEE
Pages1 - 2
Publication statusPublished - 2020

Austrian Classification of Fields of Science and Technology (ÖFOS)

  • 102022 Software development
  • 102
  • 102015 Information systems
  • 102013 Human-computer interaction
  • 502050 Business informatics

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