Abstract
Today video is being used in different facets supporting the e-learning experience. With
<br/>a resurging interest and reduced barriers of entry to experience virtual and augmented reality
<br/>applications, 360-degree video technology is becoming relevant as an option to produce and
<br/>consume content for VR/AR applications. 360-degree video offers new features, which can prove
<br/>useful in teaching & learning scenarios with a need for self directed control of view direction,
<br/>immersion and a feeling of presence. Current adoptions of 360-degree videos are integrated
<br/>manually for specialized activity-oriented learning scenarios. However, in order to adopt 360-
<br/>degree video on a larger scale, a sufficient technical integration is required and knowledge of
<br/>application scenarios needs to be communicated. To approach this challenge, workflow steps are
<br/>analyzed, challenges are identified and scenarios are described in the context of creating 360-
<br/>degree video content for higher education. We identify open gaps, which need to be addressed in
<br/>order to integrate 360-degree video technology in an automated video processing tool chain.
Original language | English |
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Title of host publication | Proceedings of DeLFI Workshops 2018 co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018) |
Editors | Daniel Schiffner |
Place of Publication | Frankfurt a.M. |
Publisher | CEUR Workshop Proceedings |
Pages | 1 - 12 |
Publication status | Published - 2018 |
Austrian Classification of Fields of Science and Technology (ÖFOS)
- 102022 Software development
- 102
- 102015 Information systems
- 502050 Business informatics