Towards an Integration of 360-Degree Video in Higher Education

Publication: Chapter in book/Conference proceedingContribution to conference proceedings

142 Downloads (Pure)


Today video is being used in different facets supporting the e-learning experience. With <br/>a resurging interest and reduced barriers of entry to experience virtual and augmented reality <br/>applications, 360-degree video technology is becoming relevant as an option to produce and <br/>consume content for VR/AR applications. 360-degree video offers new features, which can prove <br/>useful in teaching & learning scenarios with a need for self directed control of view direction, <br/>immersion and a feeling of presence. Current adoptions of 360-degree videos are integrated <br/>manually for specialized activity-oriented learning scenarios. However, in order to adopt 360- <br/>degree video on a larger scale, a sufficient technical integration is required and knowledge of <br/>application scenarios needs to be communicated. To approach this challenge, workflow steps are <br/>analyzed, challenges are identified and scenarios are described in the context of creating 360- <br/>degree video content for higher education. We identify open gaps, which need to be addressed in <br/>order to integrate 360-degree video technology in an automated video processing tool chain.
Original languageEnglish
Title of host publicationProceedings of DeLFI Workshops 2018 co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018)
Editors Daniel Schiffner
Place of PublicationFrankfurt a.M.
PublisherCEUR Workshop Proceedings
Pages1 - 12
Publication statusPublished - 2018

Austrian Classification of Fields of Science and Technology (ÖFOS)

  • 102022 Software development
  • 102
  • 102015 Information systems
  • 502050 Business informatics

Cite this